AI Insights · Timothy · April 2025
Top 5 Golf Games Performance on Unified Platform in France, Q1 2025
Explore the performance trends of the top 5 golf games on a unified platform in France during Q1 2025, with insights from Sensor Tower.
In the first quarter of 2025, the top golf games on a unified platform in France showed varying performance trends. Here's a look at how these apps fared in terms of downloads, revenue, and active users, based on data from Sensor Tower.
Golf Battle by Miniclip.com experienced fluctuations in weekly revenue, starting at approximately $3.4K and peaking at $4.5K by the end of March. Downloads increased notably mid-quarter, reaching 7.3K in early March, while active users saw a gradual decline from 74.1K to 55K.
Golf Rival - Multiplayer Game from Zynga Inc. exhibited a stable revenue trend, oscillating around $8K to $9K, with a peak of $9.9K in late February. Downloads were modest, ranging from a few hundred to just over 3K by the end of the quarter. Active users decreased significantly from 7.5K to just over 600.
Golf Clash - Golfing Simulator by Electronic Arts showed a strong revenue performance, reaching a high of $22.7K in mid-February. Downloads remained relatively stable, averaging around 1K, while active users decreased from 10.4K to 6.5K.
Ultimate Golf!, also from Miniclip.com, saw revenue fluctuations with a peak of $2.4K in early February. Downloads were steady, mostly below 1K, and active users showed a slight decline from 6.7K to 4.7K.
Perfect Golf - Satisfying Game by MADBOX had negligible revenue throughout the quarter. Downloads hovered around the 500-800 range, while active users showed a peak of 2K in mid-February before dropping to 455 by the end of March.
These insights reflect the dynamic nature of the mobile gaming market in France, with variations in user engagement and monetization strategies. For more detailed data and analysis, visit Sensor Tower.